How to Play Huedle: Rules, Grid Sizes, Locked Corners, Streaks
On the tile game at huedle.uk you swap coloured tiles until the board is one continuous gradient. There is no fail state. The score cares about swaps first, then time. The bar game and the hex game use the same name and different rules.
Three steps on the tile board
- Swap tiles, by dragging one onto another or by tapping two, until neighbouring colours flow.
- Leave the locked corners where they are. They are the end colours of the gradient.
- When every tile has settled, the board is finished. You are ranked on swaps and time, not on a win or a loss.
Rules in this section follow the huedle.uk how-to page, checked 9 Nov 2026. A tile that lands in the right place pulses, chimes, shows a dot and locks. The site does not publish a hint button.
Grid size and locked corners
The date seeds the palette, the grid, the shuffle and the difficulty. Everyone shares that board. Archive replays keep the old board. Grids run from 4×4 to 8×8, including rectangles. Puzzle #312 on 8 Nov 2026 was 6×5. Puzzle #313 on 9 Nov 2026, named Glow, was 5×5 Medium.
Difficulty follows the tile count. 4×4 is Easy. 8×8 is Hard. Locking follows the side length, not the difficulty label: a small board locks two opposite corners, and a board with five or more tiles on each side locks all four corners.
| Board | Difficulty | Locked corners | Status |
|---|---|---|---|
| 4×4 | Easy | Two opposite corners | Official how-to page · 1 source |
| 5×5 (#313) | Medium | Four corners | Official rules + board · 1 publisher |
| 6×5 (#312) | Medium | Four corners | Official rules + board · 1 publisher |
| 8×8 | Hard | Four corners | Official how-to page · 1 source |
Most archive rows do not publish a grid size in static text. I leave those cells empty on the archive instead of guessing.
Score out of 1000
A finished tile board scores up to 1000. Fewer swaps matter more than speed. Each board has a par time, and larger boards get a longer par. Ties go to the faster time. The scoring page gives examples and says the score is checked on the server. It does not publish the formula or the par times in seconds, so I do not invent either.
| Case from the scoring page | Score | Status |
|---|---|---|
| Fewest swaps, much faster than par | about 950 | 1 source (scoring page) |
| Fewest swaps, exactly on par | 900 | 1 source (scoring page) |
| An 11-swap board finished in 13 swaps, on par | about 650 | 1 source (scoring page) |
Boards before #311 used an older scoring method. Those scores stay as they were. On 9 Nov 2026 the public #313 leaderboard showed a top score of 932, in 0:26 with 20 moves. That is one reading of a moving board.
Streaks, freezes and the archive
Finishing a board every day builds a streak. Every three archive boards earn one freeze, and you can hold two. A missed day spends a freeze. When the freezes are gone, the next miss resets the streak. Each past date has its own replay and leaderboard at huedle.uk/history. The leaderboard ranks score, then time, and entries can say they were played on the web or on Discord. The pages I read do not include a public Discord invite, so that link stays off this guide.
Bars, on huedle.app
The bar game slices a gradient into 16 vertical bars. You drag them back into order. Each daily puzzle gives three lives, and Easy, Medium and Hard each have a leaderboard. Other modes are Challenge, Timed (two minutes) and Free play. There is still no answer code. huerdle.com is the same game: it canonicalises to huedle.app, and both domains were registered on 16 Jun 2026. The site does not name a developer or a launch day.
Hex, in one paragraph
huedle.com asks for a six-digit hex colour. Each digit comes back green, yellow or grey, and the live page shows eight rows. The target changes per load. The long version of that rule is on the hex page. Strategy notes are on tips, and the "is there an answer?" question is on the answer page.
Questions people ask
Can you lose Huedle?
On the tile version, no. You finish the gradient and the score records swaps and time. The bar version can spend its three lives.
How many corners are locked?
Two opposite corners on a small board. All four when both sides have five or more tiles. That rule is about side length, not the Easy/Medium/Hard label.
What is a freeze?
A streak shield. Three finished archive boards earn one freeze, and the cap is two.
Sources
Checked 2026-11-09. Official pages from the same publisher count as one source.
- huedle.uk how to play — checked 2026-11-09
- huedle.uk scoring — checked 2026-11-09
- huedle.uk archive — checked 2026-11-09
- huedle.app — checked 2026-11-09
- huedle.com — checked 2026-11-09